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Carnel 36



  • The New Wave of Game Design
    • A writeup of a Dragonmeet talk by Luke Crane and Jared Sorenson about game design that tries to set out the direction and intentions of the new wave of Indie Game Design.
  • Playing Your Game Wrong
    • Some notes on the controlling aspect of the new D&D 4e rules that has game designers dictating what kind of game you should be playing
  • Ceremony and Essence
    • A new way of looking at rule systems and the way they try to define what the game is about with a diversion into what makes a rules system "heavy" or not.
  • Let's Vote On It
    • Character development the socialist way. Decreasing player control of their character's development.